HELL HATH POLITELY FROZEN OVER

Aside from an awful lot of random polish, I'm done creating content for the demo. That's not to say I'm done done, but if something happened and I couldn't do any further work, I'd still have a demo that would be feature complete, and playable from start to finish, within…

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DUMB BUT USEFUL THINGS

A few months ago I set up a minimal Raylib environment that mimiced the control structures found in the demo. I could use this to rapidly prototype effects, without having to much about with the entire demo framework + code. Then the process of getting it integrated was little more…

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STRAY PIXELS

Looking over the latest progress report, it appears that I'm slightly ahead of schedule... but this is an illusion, as we all know projects are never complete. There's always some random piece of polish left unrealized. Being a perfectionist, even in a minor capacity, is a pain in the ass.

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SPRINT OF DOOM (MINUS THE DOOM)

I'm still sprinting toward a firm completion deadline, and at this point I feel comfortable claiming I'll have the demo finished in time. Finished, and polished to my satisfaction, are two entirely different things, and we both know that if I were allotted another year to work on this demo,…

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CHIPTUNES OR BUST

And so begins the long slog through the music and sound effect stage of the demo's development. I have plenty of experience with SFX, using both traditional wave-based as well as FM synth approaches, so I'm not concerned with that. I'm rather looking forward to it. For now I'm putting…

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