ARMCADIA (4)

JAM IT IN 2023

...was a success. Absolutely. And we've agreed that this is a most mondo thing and must continue happening: yearly, if not more often. We piled into the living room, set up, and jammed out for ~2.5 days, stopping briefly to eat and sleep. There were still some technical difficulties incurred…

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THE MARCH OF PROGRESS

In September, sadly. Got some solid work in on the demo, and I'm about to push the pause button on that project so I can concentrate on my Helloween 4x entry, which I've jotted down some notes on, and uncharacteristically not jumped on first thing Friday night. I was on…

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RAYLIB CIRCLES BE HELLA SLOW

I found out the hard way that Raylib's filled circle primitive is absurdly slow, which I somewhat suspected when I noticed a bunch of unfilled pixels in circles at various diameters. What's happening is (as I understand it; I haven't looked for myself) the routine fills the circle with a…

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Armcadia

Armcadia is a single-header, C/C++ library for generating and animating 2D tentacles using waves and primitives. Right now it's still in development, and I'm in the process of making it platform-agnostic, although it's should be a drop-in for Raylib users. It has support for custom drawing routines via callbacks, and…

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