DEMOSCENE (16)

NOW IN 8-BIT-O-VISION

I've tossed around the idea of nightly progress blog entries, in the hopes it will spur me toward keeping a regular schedule as we head into the final development stretch. I have no clue if this will have any sort of efficacy, but it's not like I'll be wasting significant…

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IN IRQ WE TRUST

I've lived in single-threaded land for the better part of the last decade, after spending a good bit of time experimenting with multi-threaded projects, and mostly deeming it a headache, given the scope of my work. It's usually not worth the hassle, what with single core speeds creeping steadily upward,…

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THE VOICE OF REASON

Or not. The P-dude isn't in town, and Gary Coleman certainly isn't riding shotgun these days, but their spirits are still out there. Somewhere. It has been a long time indeed since I did any voice recording. Before the GDR podcast, even... I recorded approximately three hours of commentary for…

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THE MARCH OF PROGRESS

In September, sadly. Got some solid work in on the demo, and I'm about to push the pause button on that project so I can concentrate on my Helloween 4x entry, which I've jotted down some notes on, and uncharacteristically not jumped on first thing Friday night. I was on…

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ANOTHER WEEK MARCHES PAST

We're getting close to another weekend. Still getting set up for Jam It In '23, and I'll try to work in a trial run over the weekend before the event. Demo work is progressing well, but it's time to pause and consider the now-obligatory Halloween Jam. I've been putting Raylib…

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