PIXELS (14)

PIGS IN SPAAAAAAAAACE

I have a few friends who have given Starfield a try, and they have all bailed on the game after a few evenings. These are pretty big RPG people, so I'm a little surprised (well, not really.) Turns out, space is hard to get just right. You can't just slap…

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SHADERS ARE ANNOYING

...and probably always will be. While we've come quite a way from the horror of HLSL/GLSL/ARB v1 atrocities, ultimately shaders are a gigantic band-aid slapped atop a festering architectural wound that cannot be healed. Then you have the hilarious situation of having to write code in what is effectively a…

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THINKING ABOUT LINES N STUFF

I stumbled upon some Star Control 2 production art, specifically the work of George Barr (see above), whose imagery went a long way toward defining the aesthetic of the project, sorta like Ralph McQuarrie. I was a bit surprised to read that his tried and true drawing method was to…

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I THINK THIS IS IT

I've been waiting to redesign my site for quite a while, mostly because I loathe working with HTML, and even moreso when it involves potentially satanic missives such as javascript and CSS. I make my living writing C and various flavors of ASM, so this web stuff makes my teeth…

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